Library · TEST feature guide
Bestiary and Charms
Discover creatures, complete their entries and use your saved Charm Points to unlock supported original Tibia Charms.
Open your Bestiary
Click Bestiary on the game toolbar or press Ctrl+Shift+B. Search by name, choose a progress filter, and use Previous and Next. Select a creature to see its requirements, progress, details and Charm-slot eligibility. The Tutorial button explains the system.
The TEST feature recognizes 477 original progression entries from the server registry. Other rows explain their exclusion; legacy Bonebeast aliases share one entry and cannot award points twice. No additional creatures or appearances are installed.
Three stages
| Difficulty | Stage 1 | Stage 2 | Complete | Points |
|---|---|---|---|---|
| Harmless | 5 | 10 | 25 | 1 |
| Trivial | 10 | 100 | 250 | 5 |
| Easy | 25 | 250 | 500 | 15 |
| Medium | 50 | 500 | 1,000 | 25 |
| Hard | 100 | 1,000 | 2,500 | 50 |
| Challenging* | 200 | 2,000 | 5,000 | 100 |
*The original Challenging rule is documented for reference; this candidate registry has no matched entries in that category. Very-rare entries instead require 2, 3 and 5 kills, with their individual point award shown in the menu.
Completion earns points once. Only your qualifying credited damage against wild, naturally spawned creatures counts. Owned summons, summon-only damage and artificial spawns do not count. No historical kills or extra party sharing are added.
Creature details use the game’s definitions. Unverified locations and missing previews remain unavailable. Loot lists may show only their first twenty entries. Very-rare loot discovery is unavailable, so those drops remain hidden.
Unlock, upgrade and assign
- Select a creature in Bestiary, then open Charms.
- Select an available Charm. Unlock / Upgrade shows the next cost and asks you to confirm. There are three levels.
- Use Assign to selected. Major Charms require completed Bestiary; Minor Charms require stage 2. A creature has one slot of each category.
- A Charm can belong to only one creature at a time. Free accounts can assign two Charms total; Premium accounts six. Charm Expansion is not provided by this candidate.
- To move a Charm, remove its current assignment first. Removal costs your level × 100 gold from your bank and requires confirmation.
Major Charms spend Charm Points. Unlocking and upgrading a Major grants 50, 100 and 200 Minor Charm Echoes respectively. Promotion grants 100 echoes once per character. Minor levels cost 100, 150 and 225 echoes. Your balances, levels and assignments are saved together; clients cannot supply their own points.
Available effects
Wound, Freeze, Zap, Enflame, Poison, Curse and Divine Wrath have a 5%, 10% or 11% chance per supported direct attack to deal 5% of the target’s maximum HP in their respective damage type. Their damage is capped at twice your level before resistance.
Overpower uses 5% of your maximum HP, and Overflux uses 2.5% of your maximum mana, each capped at 8% of the target’s maximum HP. Their chance is 5%, 10% or 11%.
Void Inversion, a Minor Charm, has a 20%, 30% or 40% chance to turn actual mana-drain damage from the assigned creature into an equal mana gain. It does not invert mana-shield consumption.
Charms do not affect PvP, owned summons or excluded bosses. Damage-over-time ticks and Charm damage do not trigger another damage Charm.
Unavailable effects
Dodge, Parry, Low Blow, Savage Blow, Carnage, Adrenaline Burst, Numb, Cripple, Cleanse, Gut, Scavenge, Bless, Fatal Hold, Vampiric Embrace and Void’s Call remain unavailable. They cannot be purchased or assigned and confer no bonus. Their original names and researched values remain visible for reference. A full Charm reset is not offered.
Troubleshooting and FAQ
- Why did a kill not count?
- Check that the entry is available and the target was a natural wild spawn with your own qualifying credit. Save failures do not grant unsaved progress.
- Why is a purchase rejected?
- Refresh Charms, check the next cost and balance, and confirm that the effect is available. A repeated request cannot purchase the same level twice.
- Why can’t I assign a Charm?
- Unlock it first, meet the creature’s stage requirement, free the relevant slot and check your total assignment limit. Remove an existing assignment before moving it.
- Do I lose progress on relog?
- Counts, unlocks and assignments persist. If a response is missing, use Retry or reconnect; the client never replaces saved progress.
- Is this on the LIVE game world?
- No. Bestiary and Charms are currently available on the separate TEST world only. This guide is published on the website so testers can review the mechanics; scripted checks do not replace Windows gameplay review.